Irodov 1.5Trickykinematicsvectorsrelative-motioncross-product
Collision Condition for Two Particles
Problem 1.5
Two particles, 1 and 2, move with constant velocities and . At the initial moment their radius vectors equal and . How must these four vectors be interrelated for the particles to collide?
Answer: , with particles approaching
Solution Path
For collision, the initial separation must be parallel to the relative velocity. In particle 2's frame, particle 1 must aim directly at particle 2. The condition is (r1 - r2) x (v1 - v2) = 0, with the particles approaching each other.
01Problem Restatement
1/6Two particles are moving through space, each with a constant velocity. At time , particle 1 is at position and particle 2 is at position . Particle 1 moves with velocity and particle 2 moves with velocity .Given:
- = initial position vector of particle 1
- = initial position vector of particle 2
- = constant velocity of particle 1
- = constant velocity of particle 2We need to find: the condition on these four vectors that guarantees the two particles collide (occupy the same point at the same time).
- = initial position vector of particle 1
- = initial position vector of particle 2
- = constant velocity of particle 1
- = constant velocity of particle 2We need to find: the condition on these four vectors that guarantees the two particles collide (occupy the same point at the same time).
Find the collision condition on
02Physical Picture and Strategy
2/6Picture two cars on a vast flat field, each driving in a straight line at constant speed. Car 1 starts at one location and drives northeast. Car 2 starts at another location and drives northwest. Will they crash into each other?For them to collide, their straight-line paths must intersect, AND they must reach the intersection point at exactly the same time. Two paths can cross without a collision if the timing is wrong.Each particle's position at time is given by uniform motion:Strategy: We will set up the collision equation and find what conditions on the four vectors allow a real, positive solution for . Then we will re-interpret the result geometrically using the relative-motion frame of particle 2.
Position at time :
03Step 1: Write the Collision Equation
3/6For a collision, both particles must be at the same point at the same instant . Using the equation of uniform motion for each particle:Rearranging by collecting all terms with on one side:This is a vector equation. The left side, , is a fixed vector (the initial separation). The right side is the vector scaled by the scalar .This means: the initial separation vector must equal a scalar multiple of the relative velocity vector. For two vectors to be related by a scalar, they must be parallel.
04Step 2: Switch to Particle 2's FrameKEY INSIGHT
4/6The algebra becomes obvious when we look at it from particle 2's reference frame.In particle 2's frame, particle 2 is stationary at the origin. Particle 1 starts at position and moves with relative velocity .For particle 1 to hit particle 2 (which is sitting at the origin), particle 1's velocity must point directly at the origin. That means the relative velocity must be anti-parallel to the relative position .Anti-parallel means the vectors point in exactly opposite directions. If pointed in any other direction, particle 1 would sail past particle 2 and miss.This means: the relative velocity must aim directly at the target. Any sideways component causes a miss.
must be anti-parallel to
05Step 3: The Cross Product Condition
5/6From the rearranged collision equation:For this to have a solution, the left and right sides must be parallel vectors. Using the property that the cross product of parallel vectors is zero:Additionally, the collision time must be positive (). Since and , the vectors and must point in the same direction (not opposite).Equivalently, must be anti-parallel to , meaning the particles must be approaching each other, not moving apart.This means: the cross product being zero ensures the vectors are parallel (collision is geometrically possible), and the direction constraint ensures the collision happens in the future, not the past.
06Verification and Summary
6/6Verification:Dimensional check: The cross product of (dimension ) and (dimension ) gives dimension , which is a valid physical quantity (areal velocity). Setting it to zero is dimensionally consistent. Limiting case: If both particles start at the same point (), then , so the cross product is automatically zero regardless of velocities. This makes sense: particles at the same point have already collided at . Limiting case: If both particles have the same velocity (), they move in parallel and the separation never changes. Collision requires (already together). The formula gives , which is trivially satisfied, but would be undefined (division by zero), meaning no finite collision time unless they started together. Summary: For two particles moving with constant velocities to collide, the initial separation vector must be exactly parallel to the relative velocity vector . In particle 2's frame, this means particle 1 is heading straight toward particle 2 with no sideways drift. The mathematical condition is that the cross product , with the particles approaching (not receding).
Want more practice?
Try more PYQs from this chapter →