Newton's Second Law
#1Fnet=ma 💡 Always draw FBD first. Take components along and perpendicular to motion.
⚠ Forgetting pseudo forces in non-inertial frames.
Newton's Third Law
#2FAB=−FBA 💡 Action-reaction pairs act on DIFFERENT bodies. Never put both on same FBD.
⚠ Treating normal force and weight as action-reaction pair (they act on the same body).
Friction Force
#3fs≤μsN,fk=μkN 💡 Static friction adjusts up to maximum. Kinetic friction is constant.
⚠ Using f = \mu N for static friction when body is not on the verge of sliding.
Angle of Friction
#4tanλ=μs 💡 Body slides on incline when inclination angle > angle of friction.
Centripetal Acceleration
#5ac=rv2=ω2r 💡 Always directed towards center. It is not a separate force.
⚠ Adding centripetal force as an extra force in FBD. It is the net radial force.
Banking of Roads
#6tanθ=rgv2(no friction) 💡 With friction, the formula changes depending on whether the vehicle tends to slide up or down.
Work-Energy Theorem
#7Wnet=ΔKE=21mv2−21mu2 💡 Include work by ALL forces (gravity, friction, normal, applied).
⚠ Forgetting work done by friction or normal force on inclines.
Work Done by Variable Force
#8W=∫x1x2F⋅dx 💡 For spring: W = \frac{1}{2}kx^2. Sign depends on direction of force and displacement.
Conservation of Mechanical Energy
#9KE1+PE1=KE2+PE2(when Wnc=0) 💡 Only valid when non-conservative forces do no work. Otherwise use W_{nc} = \Delta E.
⚠ Applying conservation of energy when friction is present.
Power
#10P=dtdW=F⋅v 💡 Instantaneous power uses dot product. Average power = total work / total time.
Conservation of Linear Momentum
#11m1v1+m2v2=m1u1+m2u2 💡 Always valid when net external force = 0. Works component-wise.
⚠ Applying momentum conservation when external forces (like friction) act during collision.
Coefficient of Restitution
#12e=u1−u2v2−v1=relative speed of approachrelative speed of separation 💡 e = 1 (perfectly elastic), e = 0 (perfectly inelastic), 0 < e < 1 (inelastic).
⚠ Using e along the wrong direction in oblique collisions. e applies along line of impact only.
Head-on Elastic Collision Velocities
#13v1=m1+m2(m1−m2)u1+2m2u2,v2=m1+m2(m2−m1)u2+2m1u1 💡 Special case: equal masses exchange velocities. Heavy hitting light: light goes at ~2u.
Constraint Relations (Pulley Systems)
#14String length constant: ∑li=const⟹∑l˙i=0 💡 Differentiate string length equation to get velocity and acceleration constraints.
⚠ Wrong sign convention when differentiating string constraints.
Vertical Circular Motion (String)
#15vtop, min=gR,vbottom, min=5gR 💡 At top: T + mg = mv^2/R. Minimum speed when T = 0.
⚠ Using same formula for rod (where minimum speed at top = 0) as for string.